. Just tested it with low damage on low lvl mobs just to be sure. Tornado Shot is the same as before. 70% less on a level one support gem, where that is the only stat that can scale. It's only OP if you already have a super-powerful bow build. Spectral Shield Throw Deadeye (SSF) - Journey To Amazing Build In POE 3. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. ninja • 6 mo. Vengeant Cascade is for sure getting a nerf. He has a count of 2 for the lightning arrow, and a count of six for the totems, which seems to be implying each skill is hitting twice. Additional Info. Yeah what the heck. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. ago. 150% inc proj speed on return from vengeant cascade is actually quite nice with the Return support gem. Projectiles Return to you. Мрачный мир, глубокая и сложная система прокачки персонажа, бартерная система торговли без привычных для жанра золотых монетThey'll nerf the skill itself 3 different ways so that it loses damage while also feeling shittier to play, nerf every ascendancy that's ever used it, nerf the helm enchants, nerf all 2 hand melee weapons, and then nerf non CoC Cyclone and Molten Strike again just in case. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. 1: A Forfeit button is being added for Stalemates in the Trial of the Ancestors. That may inflict an indirect nerf, but especially LA does not deserve another nerf after vengeant cascade put it far behind TS again and after you cant make those nutty crucible bows anymore. Vengeance Trigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1. lvl up and transition from EA to Siege ballista is rly nice and smooth. Tornado Shot is the same as before. That nerf was done in a way that probably makes sense, and it's not doom and gloom. Without Crucible it gets -500k from total DPS according to Pob. Pvp7 • 6 mo. I've played it all the way from start of the league to level 100 in SSF Crucible as well as up to level 98 in SSF Sanctum. Every cold skill can do good damage with heatshiver, until that gets nerfed dont worry. Obviously the annoint opportunity cost is a million times lower though. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Indigo Oil. probably going to do something with vengeant cascade instead. They tend to do that if they like the item and its power level but still want to nerf it in some way. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. Im new to POE and the next time POE resets I will be playing with my friends for the first time. Claw's not that great, so probably 4~5mil dps assuming 1 hit + 3 proj + 5% shock; also getting bit extra st dps from tornado. ago. 25s). I think that you could get some nasty wallbouncing action. -ailments focus on helmet was halved (not used with Wilma's, but if it gets nerfed in the. Support gem says 70% less damage on return, but there is a bow mastery that gives "proj speed = added proj damage", meaning it greatly increases bow return dmg. So I was looking through the POB for lightning arrow deadeye here, and got a bit confused by the damage numbers. Personally I can't imagine that SRS gets away without a nerf again this time. " Instead, it now provides "Returning Projectiles have 150% increased Speed. vengeant cascade is an anoint only notable that makes attack projectiles return to you. Founded by Vancouver’s own Cameron and. Only time they do more damage is in mid range. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. (25-35)% increased Projectile Damage. Vengeant cascade is beyond dead. I have been trying to do more pinnacle bosses this league, and as the title would suggest am running frost blade with vengeant cascade. The oil. Death's Guide, Jadecrafter, Moon Dancer, Mystic Prophet, Storm. It's just a bit too good right now. I wouldnt do an attack skill with nimis because you can just use vengeant cascade annoint instead. 00% Effectiveness of Added Damage: 140%. Now it just returns to you for a distance that depends on proj speed. Reply ParticularDue738. Setup is 1 pierce (quiver implicit), basic attack with bow. Hydrosphere wasnt used to chain from and back to the boss. To be honest, I didn’t know the specific build I wanted to make before making a new build. I hope they don't kill the interaction. Only one projectile behavior can be applied each time a projectile hits a target. Boom! Doubled hits. 1 - 1/1. I'm predicting Bloodnotch will take a hit too, though hopefully they don't completely destroy it; that would go against the point of their entire unique jewel rework. If you play closed maps (anything with walls), you can get by on much less. Might not be top tier, but it should still be like B+ tier. It frees anointment, helm enchantment, and few passive skills. I thought every projectile would come back but I was only disappointed. If you've been playing my Vengeant Cascade Ele Hit Deadeye build, you might be wondering how to upgrade it and take it to the next level. After the nerf to Vengeant Cascade, Return Projectiles Support was born. + Really good clear speed (because of Master Toxicist poison proliferation and Scourge Arrow coverage) + 200% + increased movement speed. Received a new Vaal Skill in Vaal Lightning Arrow, which is extremely underwhelming. . +2 Level of Socketed Bow Gems. Items. In my opinion Vengeance Cascade is totally broken for Explosive Arrow builds. Vengeant Cascade is essentially mandatory for bow builds. But frost blades has the advantage of it's projectiles being full damage instead of 75%. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. Heatshiver is untouched, Vengeant Cascade was destroyed, but Returning Projectiles support can be even better. Split projectiles flying. Especially for essence mobs, as the ones with 5+ essence felt like theyd kill my totems as soon as they were summoned. It gives - 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets*Hi, build is amazing so far and ive invested around 20 div into it about now. You could already do it with Vengeant cascade, 1 pierce or chain, Tornado asenath's and stay close to the target: 4 hits per arrow fired (tornado, enemy, tornado, ground. The build is also dead I think if vengeant cascade is nerfed as hard as Im thinking it will be. Tornado Shot is the same as before. Wondering if the Vengeant Cascade is worth it on Frost Blade?Saqawal's Twister has been buffed due to a new source of reduced duration on the weapon crucible tree! It is now possible to hit 99% reduced duration (previous max was 85%; technically 105% is possible now but that does nothing). But it still wouldn't get around the fact that MS projectiles explode and thus. Below, I will tell you how to obtain and use Vengeant Cascade. P. Because totems look like sticks and flameblast is a circle so it looks like a pizza. You can just alt+mouse over on tree for any notable to see the recipe. So a few buffs for bows in general, new toy in VLA, and excellent clear mechanically with a premier VC abuser. It took them far too long to make impactful changes to seismic trap. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness of 2257%. Damn I wish I played this build before vengeant cascade got killed and the temp chains nerf. A quick simulation on PoB, after accounting for new mastery adjustments and skill-points reallocation, is enough to prove that literally everything coming for me is a net nerf. Also vengeant cascade has been buffed and works very well with lightning arrow. If you decide to use Assassin's Mark instead, staying close-ish to the boss will be enough. At close range you will lose damage compared to no point blank and point blank and at long range you will lose dps compared to no far shot or far shot. Nimis version using Nova + GMP + Greater Volley: 13 arrows = 13 hits = 1200% more damage. Also forum/reddit users: "Nooo, don't you dare touch Vengeant Cascade, Exploding totems or anything else we like! oMg nO fUn aLlOwEd gGg". This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. b) Vengeant Cascade for better clearing c)True Strike for more balanced dps d)Lust for Carnage for more leeching. Most projectiles with secondary effects. Vengeant Cascade nerf halved the DPS of Molten Strike. This change benefits nobody except the people solo grinding these. . Posted by Panemix on Dec 18, 2019, 10:01:31 AM. Our goal for the prefixes is: Damage Penetrates 15-16% Fire Resistance (Deafening Essence of Rage) +1 Level of Socketed Gems. Glove slot is very important because my build benefits massively from two annoints - Vengeant Cascade to double single target and Tranquility for a lot of damage and some % ES. Topaz Ring Requires Level 48 + (20-30)% to Lightning Resistance + (30-50) to Dexterity. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Kokleekio • 2 mo. What do we think about vengeant cascade? would it be worth taking? Posted by Logzforlife on Apr 3, 2023, 5:24:36 PM. Path of Exile Wiki editing functions. Quote this Post. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Vengeant cascade works with volcanic fissure, just albeit a bit differently than other skills. Monkey-pawning at its worst. Sadism Support causes Ailments inflicted by Supported Skills to deal their damage much faster in exchange for a much shorter duration. Shotgun mechanics don't stay quiet for long. Tornado Shot Attack, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)% Requires Level 28 Fires a piercing shot that travels until it reaches the targeted location. Support, Projectile; Expand to see Gem Details. However, IDK about other skills with nimis because I never did them. . Venom Gyre Act 1. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Quote this Post. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. Going Occultist for clear speed and POPS or Scion to get the deadeye tailwind zoom modes and more skill points = more INT on tree or clusters. Go with Pestilent/Viper Strike. Lightning Arrow is much worse in PoE 3. Maybe they are finally going to remove the 50% more multiplier on the gem or something, but else leave it alone if we are lucky. (patch note did not have kinetic blast change so we think it's a bug) please. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. . Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. Wish it showed helmet enchants as well :. It's stupidly broken. Finally, let's take a look at the breakdown of Oils consumed to anoint Notables. Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of. The second item is Phantasmal Spectral Shield Throw, which is about 4-5 Divine Orbs. Quote this Post. Anointment GGG, There is no way the "Vengeant Cascade" anoint goes live without a nerf, right? With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far. Broken Interaction With Voidfletcher and Vengeant Cascade | 3. LA (5 proj) + sniper's mark (lvl21, 100+ effct, 10 proj) + barrage support: depends on proj speed and distance and position. In like Crimson/Defiled, it's less important IMO. Siege ballista crucible notable is a nerf and bricks build. Nimis behavior is different from how it was and thus fireball was nerfed with respect to clear. Since PoB already calculates your mines per second, the multiplier should be 6x. It will make projectiles split out in a circle and with Vengeant Cascade all projectiles return to the source (you or your totem). 6. Also, RIP that build with no crucible trees and the probable VC nerf. In 3. Lightning Arrow is much worse in PoE 3. Report Account: Report Type. We've had "attack projectiles return" since. It gives - 15% increased Projectile Speed. This is quite a big nerf in my view as this build is still a bit of a glass cannon. : Random corrupted level 21 Spell gem: A: 6: The Fox The Fox 6 Level 20 Gem "Masters of wit, strength and. This can be built in Flat Lightning for great leveling. If you decide to use Assassin's Mark instead, staying close-ish to the boss will be enough. After the assassin nerf poisons do not get bonus damage from hitting faster. Vengeant Cascade is the most fun I've had in a long while. Reply reply LamboDiabloSVTT • I annointed Master of Force for the extra 10% overwhelm, since i do full physical damage. My builds: [3. Chain / extra projectiles should be obvious enough. Same reason people used hydrosphere, with chain you hit the target twice so with asenath's chant you can hit the target +20 times every 0. That would make for a very bad showcase (this is also why GGG new skill showcases usually look pretty underwhelming). 08 May 2023 12:02:27and is it better to stay tornado shot or change it into lightning arrow since we have the new vengeant cascade (double damage because of the returning proj)? Nice! Take a look at the new End Game crit PoB, If you have all the components from the progression PoB purchased, the prices fluctuate a lot so it's hard to give an estimate on. Posted byNimis. . The phys bow will retain much higher value if you take it to standard. But it could be that from now on you can hit the same target twice with a projectile if it. If anything try to rush the annoint vengeant cascade on a decent amulet for Ice shot, it will feel really good. Path of Exile Action role-playing game Hack. 5%, but i almost only played totem explode this league in 2 seperate ssf runs so i missed out on the vengeant cascade experience. I had a build with 18 mill. Although Spell Cascade Support cannot support Totem, Trap, or Mine skills, it does work with Triggered skills like Cast when Damage Taken Support Cast when Damage Taken Support Support, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 250% Cooldown Time: 0. Marking the mastery and you get a list telling that right now. I was testing bunch of skills with vengeant. Wanted to play it last league but i didn't want to level up another character lol. Those pierce everything, so they never return. Fury Valve also works with the "Kineticism" Keystone. I wonder what the odds of Manaforged and Vengeant Cascade making it to next league untouched are. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it. The most obvious and easy fix would be making returning projectiles from the same source cannot hit the same target again (since it is the normal behavior of all. all they did was remove vengeant cascade and destroy 5way xp, good patch notes ggg. 22) it is kind of like in Sanctum again. hell, the vengeant cascade nerf would have had to have taken much more time than the ascendancy changes. It's just a matter of whether it still feels decent enough after the Vengeant Cascade nerf. That said at most levels snipers mark plus TS is more single target dps than LA can have so for bossing its dealers choice. Given the changes to Frost Blades damage, imagine current lightning strike but the projectiles deal 33% more damage, and you don't need "Strike additional target" anymore. As to me having stuff like Vengeant cascade with a INT stacking wander using kinetic blast seems like wild clear speed. Most oil use follows the natural rarity. " Instead, it now provides "Returning. Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. Opalescent Oil. The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. 5 seconds before it goes into its second form. On top of that, you need to factor in throwing speed penalty for throwing extra mines. Preferably a ranger build (PF/Deadeye/Raider. [deleted] • 7 mo. Weapon range increases the area of. hits are capped at 20 so spawning it frequently is better. and then somehow are able to travel 2x the maximum distance to. AFK trading WILL be added. Which is weird nerf to nimis / makes it worse than vengeant cascade. Hey guys, we're back with some Frost Blades action! We wanted to try out vengeant cascade with FB and see how great the DPS is! Well, it turns out pretty GRE. This is why "Vengeant Cascade" is so popular now, because it doubles the DPS with many bow skills. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. anointで取れるVengeant Cascadeを使えばprojectile attackは全部帰ってくる パッチノートのprojectile returnについての部分はネイティブの人達も解釈に困ってた 自分もよくわかってないけど、3. Quote this Post. Ek scales grear with HH. I am very happy with the playtesting with this notable in particular. How big of a hit dps wise it really is? I. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. Recombinators WILL be back. This is quite a big nerf in my view as this build is still a bit of a glass. I haven’t seen this discussed ( excuse me if it was or if this is an interaction that cannot work ) but Vengeant cascade grants 150% projectile speed to returning projectiles, et the bow mastery that grants modifiers to projectile speed apply to projectile damage would then increase returning projectile damage by 150% right? so it’s kinda like old vengeant. Vengeant Cascade is for sure getting a nerf. Vengeant Cascade isn’t new, it was added with the rest of the anoints during blight but the return mechanic itself was fixed this league. While vengeance cascade nerf was expected, it turned out to be boring. It did need a nerf at the time, but they nerfed it so hard that it was worse than many mid-grade rares. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. Returning Projectiles have 150% increased Speed: Other anointments. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Outside of that investment, LA just scales better because a tri-ele bow and trinity is. So if you can have 6 lights it'll give back 3. This is quite a big nerf in my view as this build is still a bit of a glass cannon. Maybe delirium herald stacker, but that wasn't as visually pleasing as VC, just straight up broken. Seismic Trap Trap, Spell, Duration, AoE, Physical Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8. Do you think vengeant cascade anoint or the 20% qual anomalous faster projectiles 60% return will work for skele mages? If so, that is a crazy buff. ago. The primary will return after shooting, pierce you and the cast secondaries behind you. You have the following options: 1). TS is the most versatile due to shotgunning arrows, making it good for actually putting out single target, but it falls off at offscreening due to vengeant cascade bricking it and it requiring proj speed to get range LA is the clear god of bow skills but the single target requires totems to feel decent Ice shot is somewhere in the middle. [3. By changing how these weapons work it will only affect this infinite combo. Most won't get nerfed unless its an expedition tier blanket nerf, Cascade is definitely going to get bonked as will blood notch - I don't think i've ever seen them leave full invul in the game longer than a league. Now projectiles reach maximum distance. The second form deals damage but its nothing compared to what damage your doing (it deals 2 times the damage of 1 single arrow every 0. But what they did not expect was the fact that it only made things worse in terms of player. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. It costs 2 Golden + 1 Amber Oil. Balance changes coming to Warriors and Field Items. . Projectiles no longer return to you, they return to the other side of the screen. Yo guys, I really feel like with the addition of vengeant cascade, deadeye became a viable class for frost blades. 20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)% Requires Level 24 Chance to perform a swift counter-attack against all enemies around you when you are hit. It shows the 11 anoint only nodes like Vengeant Cascade. It doesn't work the same way. Vengeant Cascade Frost Blade not working on Pinnacle Bosses? I have been trying to do more pinnacle bosses this league, and as the title would suggest am running frost blade with vengeant cascade. + Pretty good bossing with ballistas. Unless I'm missing some mechanic and this is relying on chains. Also is shield crush now just bis with the vengeant cascade nerf . Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. BUT results have shown that Sniper's Mark is actually a bad mark for Vengeant Cascade. This is quite a big nerf in my view as this build is still a bit of a glass cannon. Vengeant Cascade will get nerfed for sure, since this passive became OP (unintentionally I feel) by fixing and normalizing the returning projectile behavior for all skills this patch. Technically this is still useful on an. 21! Apr 19, 2023. Allocate the bow mastery "increases and reductions to projectile speed also applies to damage", its a solid 5-10% damage increase for a single skill point. Would appreciate advice on build and have some questions about mechanics. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter. Vaal Lightning Arrow got added, Manaforged Arrows got added. Without Sniper's Mark: projectile pierces and returns. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. It wouldn't be that special by itself, but there are going to be changes to how the returning works. Result. Pathfinder would make clearing much easier, though either ascendancy would work if spending a fortune on grabbing either the poison prolif or +2 projectile jewels from each other. Quote this Post " Panemix wrote: " Angry_Roleplayer wrote: " Panemix wrote: Hi, I really enjoy this build. After dealing with Eater Exarch, we can optimize our setup further with Eldritch Implicits, Vengeant Cascade, and the Weapon Crucible tree. 52% plays it with lightning arrow 22% artillery balista 12% ice shot 8% barrage 7% frost blades 6% sst 6% molten strike. Yes ice shot shotguns, but they will not automatically explode on top of you anymore from returning. ยูนิค, สร้อย. My casual testing with Venom Gyre + Fury Valve does not seem to show any change in the return point, but skills without inherent return might. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Sabo lost a shit ton of support for Seismic. Cascade is just double damage for vanilla projectiles (ele hit/la/ice shot on single-target). 1% representation, which is lower than skills like dominating blow. Just, you know. It does seem like between that + the lucky lightning damage mastery that the barrier to it feeling good will be that much higher, but the top end should still be pretty solid. Its possible that deadeye node that chains on ground hit would fall under the same conditions. 46% of players are using Kaom’s Spirit for Rage Generation for Berserk. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. for daily live streamstesting of Vengeant Cascade combined with Fury Valve? Wondering specifically if the 'return' point of projectiles is reset from the player to the initial target hit which could shotgun it that way. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. 70% less on a level one support gem, where that is the only stat that can scale. . We loose a lot of power regarding to Crucible. P. Panopticon is Amber Golden Golden now maybe they got exchanged after vengeant cascade nerf. The nerf to campfire loot drop rate does suck. Projectiles return by itself looks cool, I would not remove it from the game, but it can be made optional for certain builds. . 13 version of harvest WILL be added back in game. Splitting Steel Bug. Will it be as good without Vengeant Cascade? We've got to assume that anointment is getting nuked from orbit. vengeant cascade is op in the current state. . And tornado moves makes it more annoying to hit. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. So yes in theory it should hit twice, in practice it does this some/most of the time. Unique, Amulets. Let alone the hydrosphere behind the boss. Lightning Arrow ended up being one of the most popular league starter builds, but there are a lot of variations, Vengeant Cascade and Vaal Lighting Arrow made this skill have the best clear out of any bow skill, can easily. thanks in advance and good loot exiles! Asenaths with Tornado + Hydrosphere + Power Charge on Crit + Onslaught is pretty much GG. Attack Projectiles Return to you from final Target. It allows you to get the Maximum Shock Effect when you shock enemies as though dealing 290% more Damage. Anoints on amulets can activate any passive on the skill tree, including the hidden ones like Vengeant Cascade. He has tornado for this, which gets procced every ,3 sec to have the tornado on the target. Naturally GGG is going to nerf it because easy DPS and fun is pretty strictly forbidden, look for that effect to instead go onto some influenced something with a. Hitting twice as fast doubles your damage, same as hit builds. 17] Scourge Arrow Poison Prolif Pathfinder -. This is done through 2 weapons with 10% reduced each, 25% reduced on Window of Opportunity passive cluster, and a. Additionally, Perfect Crime basically died. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. This simple interaction is why pierce is so good for single target for bows (but pierce is not good for. This is big when the entire concept of the build is stacking insane amounts of poisons per second with molten strike shotgunning. 25 sec Can Store 1. Return. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. 21 it's not working correctly so we think it's a bug because some explosions is far from character. 3seconds. BTW, I forgot to mention that after the Vengeant Cascade nerf, I re-anointed my amulet to use Longshot (for some standoff possibility if necessary). 21. It's mostly great for clear, but helps to make some bow skills half. Vengeant Cascade (E of tree) 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby EnemyTornado ShotAttack, Projectile, BowLevel: (1-20)Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. "Vengeant Cascade Fury valve combo question. Let's partially recover our lost power by gambling on another botched and dishonest RNG system or pay what will presumably be the most expensive weapons ever crafted. 2. Far Shot basically gives you 30% more Damage since the icey blades always travel the maximum distance (147% increased Projectile speed), The mark mastery gives massive Base Crit and the tailwind 4 pointer gives potentially massive mitigation as. Reply. Golden Gun Orb — Grants a special one-shot, one-kill gun that only has three. Similar to the ashes/Omni change a few leagues back. Some Warriors were too tanky and have had their Life and Energy Shield values adjusted. 21. Crit multy might be better. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. Placing the orb right behind the target (don't need to be too precise, the unit size of the orb is generous) will return the fired projectiles and they'll hit the target a second time. Vengeant cascade annoint + pierce is absolutely nuts and it will double your dps on clear setup. • 16 days ago. That allows for 8 totems, Watchtower annoint, Vengeant Cascade annoint and getting Panopticon from the Impossible Escape. 22, however, this has had minimal impact on the meta. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. ) Currently doesn't work with GMP tho so you're better off just using that (also barrage has a less multiplyer that affects poison while gmp's one doesn't. Reply. So, that’s a free 100% more damage. dps that now has 10 mill dps, and the only non-trash item in that build is a 620 pdps 2h sword (which is also bad). People are going crazy about the vengeant cascade nerf but before it LA/TS were god tier build to farm legion so. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. Nimis has the (dis)advantage of not needing to aim. Unexpected nerf to totems, especially spell totems. Forum Index » Gameplay Help. Vengeance Trigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1. #poe #pathofexile #ancestors 0:00 Intro, scope of vid0:29 Summary Of Biggest Changes - Vengeant Cascade and Legion 5-ways Nerfed Hard0:51 Impact of Legion 5-. I mean the leashed dog thing is annoying but whatever I understand why, but why nerf guns?! If this must be a thing, why not water guns, or at least. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). ago. At level 20 with 50 quality, this gem gives 100% more damage, 35% AOE, and 40% less attack speed. Even if they had initially put 70% less dmg for returning Proj it still would have been one of the best anoints on the tree. 3. 21] Vengeant Cascade Ele Hit Wander Build | Deadeye | Crucible | Path of Exile 3. lvl up and transition from EA to Siege ballista is rly nice and smooth. View Staff Posts Post Reply. PSA: new return breaks tornado shot. Doryani's Prototype , Far Shot , Vengeant Cascade , Lightnin…GGG, There is no way the "Vengeant Cascade" anoint goes live without a nerf, right? With the changes you are making to returning projectiles, leaving Vengeant. Anything to change the meta. For Champion you can go Splitting Steel - a Terminus Est will probably be enough for white maps, and Perseverance + a way to get to low. Well, I. Please don't nerf it ggg. Tested with vengeant cascade in std. Everything else is 3% or lower. If you're doing super open maps (Cemetery), the nimis non aiming difference matters more. In Crucible, we may be able to go dual-wield and benefit from an additional claw passive tree. I think Vengeant Cascade will receive a slight nerf but will still be top at the high end. 65. Nemesis 3 WILL return in all of its glory. You're only nerfing his ultimate because this can only be done in his ultimate with the extra energy regen he gets. This reflected damage deals damage in -a huge. I actually carry 2 Marylene’s: one with Vengeant Cascade for mapping and another with True Strike for endgame bossing. ago. Deception Orb — Gives the enemy team “Paranoia” making it difficult to see for them. blauli • Inquisitor • 7 mo. I've been using it on my Gluttonous Bow Tornado Shot Deadeye and it's still great. Totem builds get free onslaught from a medium cluster jewel, you get ignite proliferation, adrenaline, and you can easily get enough damage to kill white map essences with a Tabula Rasa and a Storm Cloud. Vengeant Cascade. It double the hits from 20 to 40. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. 21.